Update: Alpha 0.6.17
DUST : Virtual Combat » Devlog
GAMEPLAY
- Fixed capture zone issues when players ragdoll in the zone
- Capture zone colors update immediately now
ARENAS
- Supply Depot arena has been revamped including team spawn rooms and enterable buildings.
- Fixed holes in The Hub that allowed players to exit the dome.
COMBAT CLASSES
Sparrow
- Decreased Sparrow explosive arrow self-launch force
Golem
- Removed Golem self-grab bug
- Increase energy draw of arm swing to reduce spammy 'flight'
- Increased Golem slam knockback by 2X
- Decreased slam damage and radius by ~25%
Reaper
- Increased Reaper rocket reload time
- Adjust rocket trail visuals to reduce particle count
Grappler
- Grappler cables can now be seen on other Grapplers
Camera Drone
- Fix ability to see through geometry when pressing face against it.
- Can no longer see your own trail when flying in reverse.
- Added 'smoothing' toggle on Apostrophe [ " ] and Semicolon [ ; ] keys for capturing cinematic shots.
(is currently framerate dependent so not as noticeable if you're running 1000fps)
TECHNICAL
- Fixed unreliable quickmatch portal bug
- Fixed a performance issue when game is left open for long periods
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also one of the maps was changed a little bit
Files
Alpha 0.6.17 "Snow More" 504 MB
2 days ago
Get DUST : Virtual Combat
DUST : Virtual Combat
Multi-player class-based combat featuring unique forms of locomotion.
Status | In development |
Publisher | |
Author | loldudeitsthebigslime |
Genre | Action, Shooter |
Tags | Classes, combat, early-access, Fast-Paced, Multiplayer, Virtual Reality (VR) |
Languages | English |
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